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Blender’s sculpting tools can be used to control the silhouette of a character over the course of an animation: easy to draw, but hard to do with bones! One of the coolest uses for the sculpt tool was shown to me by animator and teacher Daniel Martinez Lara. Instead of just sculpting static objects, you can use it to tweak the shape of characters as they move over time in order to polish animations. This enables you to fix deformations, add extra stretching or change the outline of a pose – things that are hard to do with bones, but easy to draw. This only works in the very newest builds of Blender (2.56+). After animation is completed, go to Mesh Properties and locate the Shape Keys panel. Select the Basic key selected from the list and click the plus icon to add a new shape key. Next, move the playhead to a frame you want to tweak, click the pin icon and enter sculpt mode. For sculpting, I prefer to use the Grab tool for making larger shape changes, and then the Smooth tool to smooth out problem areas.
When you do a lot of modeling from blueprints you probably know this issue: In orthographic view, the lines from the reference image become indistinguishable from the wireframe. This makes modeling very hard and unpleasing. An easy solution for this can be found in the viewport shading menu. Change the colour of the wireframe to random and it will be easier to differentiate the edges from the blueprints. Another option, that I actually prefer, is to open the blueprint in an image editing software and change the colours of the lines. This is very simple but extremely effective!
Use a mirror modifier to create symmetrical hard surface models like cars—they let you see your work in real-time, all while applying every operation only once. After roughing out the main body of your model, you’ll be able to apply the modifier and continue to refine anything unique to one side or another. Working this way will end up saving you a lot of time. Many hard surface model examples are industrial, machine-made objects. When constructing things like laser guns and appliances, think about different ways to create clean shapes and classy profiles, both in common objects and fantasy inventions. Bevels, rimmed edges, and Boolean operators all serve as virtual factory equipment, allowing you to punch in, pull out, and embellish any aspect of your hard surface model. No matter what you’re designing, there is always some way to add more production value and detail. Proportional editing can also help you create curves procedurally in perfect alignment.
You can make Blender part of your professional pipeline with this set of workflow tips and tricks from five of its leading artists. Blender may be free, but it isn’t just a tool for hobbyists. The powerful open-source 3D package is now used on a variety of professional projects, from the Blender Foundation’s own ‘open movies’ to illustrations, animated commercials and even visual effects work. While the fundamentals of Blender are well covered by training materials available online, there is little information targeted specifically towards this new group of professional users. Read even more information on https://3darts.org/.